Head of Design (Player-Coach)
We're building an AI-driven platform that turns messy, unstructured digital work into structured insight. It's a complex enterprise problem that demands both system-level product thinking and pixel-level craft.
We're looking for a Head of Design who is also a doer. Someone who can set the direction, build a small high-talent team, and still personally design and ship core product experiences.
What you'll do
What makes you a fit
Hybrid role, based in San Francisco (3-4 days per week in-office).